
Plume Engine
A modern game engine built from the ground up for performance and productivity.
Minimal API
Inspired by LÖVE and XNA, Plume provides a clean, intuitive code-driven API without editor lock-in.


Scripted with Wren
Fast, embeddable scripting using Wren makes game logic clean and performant.
Slang Shader System
Author HLSL-style shaders with full introspection and cross-compilation via Slang.


Cross Platform
Deploy to Windows, macOS, Linux, iOS, Android, and Web using SDL3 under the hood.
Blender First-Class
Load and manage .blend files natively, supporting scenes and data directly from Blender.

Why Plume?
We built Plume for devs who are tired of fighting their engine.No lock-in. No bloated editors. Just a fast, modern C++ core with lightweight Wren scripting—lean, clean, and built to ship.Inspired by LÖVE and XNA, Plume ditches the fluff and puts control back in your hands.Make games, not compromises.